This package provides the following services:
symbol-provider-tree-sitter package
Provides symbols to symbols-view
via Tree-sitter queries.
Tree-sitter grammars with tags queries can very easily give us a list of all the symbols in a file without the drawbacks of a ctags
-based approach. For instance, they operate on the contents of the buffer, not the contents of the file on disk, so they work just fine in brand-new files and in files that have been modified since the last save.
This provider does not currently support project-wide symbol search, but possibly could do so in the future.
Tags queries
This provider expects for a grammar to have specified a tags query in its grammar definition file. All the built-in Tree-sitter grammars will have such a file. If you’re using a third-party Tree-sitter grammar that hasn’t defined one, file an issue on Pulsar and we’ll see what we can do.
If you’re writing your own grammar, or contributing a tags.scm
to a grammar without one, keep reading.
Query syntax
The query syntax starts as a subset of what is described on this page. Here’s what this package can understand:
- A query that consists of a
@definition.THING
capture with a@name
capture inside will properly be understood as a symbol with a tag corresponding toTHING
and a name corresponding to the@name
capture’s text. - A query that consists of a
@reference.THING
capture with a@name
capture inside will be ignored by default. If the proper setting is enabled, each of these references will become a symbol with a tag corresponding toTHING
and a name corresponding to the@name
capture’s text. - All other
@name
captures that are not within either a@definition
or a@reference
will be considered as a symbol in isolation. (These symbols can still specify a tag via a#set!
predicate.)
To match the current behavior of the symbols-view
package, you can usually take a queries/tags.scm
file from a Tree-sitter repository — many parsers define them — and paste it straight into your grammar’s tags.scm
file.
Advanced features
The text of the captured node is what will be displayed as the symbol’s name, but a few predicates are available to alter that field and others. Symbol predicates use #set!
and the symbol
namespace.
Node position descriptors
Several predicates take a node position descriptor as an argument. It’s a string that resembles an object lookup chain in JavaScript:
(#set! symbol.prependTextForNode parent.parent.firstNamedChild)
Starting at the captured node, it describes a path to take within the tree in order to get to another meaningful node.
In all these examples, if the descriptor is invalid and does not return a node, the predicate will be ignored.
Changing the symbol’s name
There are several ways to add text to the beginning or end of the symbol’s name:
symbol.prepend
(class_declaration
name: (identifier) @name
(#set! symbol.prepend "Class: "))
The symbol.prepend
predicate adds a constant string to the beginning of a symbol name. For a class Foo
in JavaScript, this predicate would result in a symbol called Class: Foo
.
symbol.append
(class_declaration
name: (identifier) @name
(#set! symbol.append " (class)"))
The symbol.append
predicate adds a constant string to the end of a symbol name. For a class Foo
, this predicate would result in a symbol called Foo (class)
.
symbol.strip
(class_declaration
name: (identifier) @name
(#set! symbol.strip "^\\s+|\\s+$"))
The symbol.strip
predicate will replace everything matched by the regular expression with an empty string. The pattern given is compiled into a JavaScript RegExp
with an implied g
(global) flag.
In this example, if the identifier
node included whitespace on either side of the symbol, the symbol’s name would be stripped of that whitespace before being shown in the UI.
symbol.prependTextForNode
(class_body (method_definition
name: (property_identifier) @name
(#set! symbol.prependTextForNode "parent.parent.previousNamedSibling")
(#set! symbol.joiner "#")
))
The symbol.prependTextForNode
predicate will look up the text of the node referred to by the provided node position descriptor, then prepend that text to the symbol name. If symbol.joiner
is provided, it will be inserted in between the two.
In this example, a bar
method on a class named Foo
would have a symbol name of Foo#bar
.
symbol.prependSymbolForNode
(class_body (method_definition
name: (property_identifier) @name
(#set! symbol.prependSymbolForNode "parent.parent.previousNamedSibling")
(#set! symbol.joiner "#")
))
The symbol.prependSymbolForNode
predicate will look up the symbol name of the node referred to by the provided node position descriptor, then prepend that name to the symbol name. If symbol.joiner
is provided, it will be inserted in between the two.
Unlike symbol.prependTextForNode
, the node referred to with the descriptor must have its own symbol name, and it must have been processed already — that is, it must be a symbol whose name was determined earlier than that of the current node.
This allows us to incorporate any transformations that were applied to the other node’s symbol name. We can use this to build “recursive” symbol names — for instance, JSON keys whose symbols consist of their entire key path from the root.
context
field
Adding the The context
field of a symbol is a short piece of text meant to give context. For instance, a symbol that represents a class method could have a context
field that contains the name of the class it belongs to. The context
field is not filtered on.
symbol.contextNode
(class_body (method_definition
name: (property_identifier) @name
(#set! symbol.contextNode "parent.parent.previousNamedSibling")
))
The symbol.contextNode
predicate will set the value of a symbol’s context
property to the text of a node based on the provided node position descriptor.
symbol.context
(class_body (method_definition
name: (property_identifier) @name
(#set! symbol.context "class")
))
The symbol.context
predicate will set the value of a symbol’s context
property to a fixed string.
The point of context
is to provide information to help you tell symbols apart, so you probably don’t want to set it to a fixed value. But this predicate is available just in case.
Adding a tag
The tag
field is a string that indicates a symbol’s kind or type. It should be a single word wherever possible. A tag
for a class method’s symbol would typically be method
, whereas the symbol for the class itself would typically have a tag
of class
. These tags will be indicated in the UI with a badge, an icon, or both.
If you’re not sure what to call something, consult this list from the Language Server Protocol spec. But some symbols may not fit any of those, so ultimately it’s up to the author. (For example, headings in Markdown files are assigned a kind of heading
.)
For consistency, tags should be all lowercase. The interface will apply its own casing effect through CSS (text-transform: capitalize
by default, but customizable in UI themes).
The preferred method of adding a tag is to leverage the @definition.
captures that are typically present in a tags file. For instance, in this excerpt from the JavaScript grammar’s tags.scm
file…
(assignment_expression
left: [
(identifier) @name
(member_expression
property: (property_identifier) @name)
]
right: [(arrow_function) (function)]
) @definition.function
…the resulting symbol will infer a tag
value of function
.
In cases where this is impractical, you can provide the tag explicitly with a predicate.
Nearly all the tags on the aforementioned list will also apply an appropriate icon
to their symbol when assigned. If you choose a tag name not on that list, or want to override the default, you can use the symbol.icon
predicate described below.
symbol.tag
(class_body (method_definition
name: (property_identifier) @name
(#set! symbol.tag "class")
))
The symbol.tag
predicate will set the value of a symbol’s tag
property to a fixed string.
The tag
property is used to supply a word that represents the symbol in some way. For conventional symbols, this will often be something like class
or function
.
This provider will attempt to match certain common tag values to icons. This can be overridden by specifying an explicit symbol.icon
value.
symbol.icon
(class_body (method_definition
name: (property_identifier) @name
(#set! symbol.icon "package")
))
The icon to be shown alongside the symbol in a list. Will only be shown if the user has enabled the “Show Icons in Symbols View” option in the symbols-view
settings. You can see the full list of available icons by invoking the Styleguide: Show command and browsing the “Icons” section. The value can include the preceding icon-
or can omit it; e.g., icon-package
and package
are both valid values.
If this value is omitted, this provider will still attempt to match certain common tag values to icons. If tag
is not present on the symbol, or is an uncommon value, there will be a blank space instead of an icon.